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PC-SIG: World of Games
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PC-SIG World of Games (CDRM1080710) (1993).iso
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DISK3475.ZIP
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FBSEAS.ZIP
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HELP.BAT
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DOS Batch File
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1991-05-02
|
29KB
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534 lines
@echo off
echo
cls
:menu
cls
echo 0H
╔═══════════════════════════════════╗
echo 0H ║
SEASON FOOTBALL GUIDE
║
echo 0H ║ ~~~~~~~~~~~~~~~~~~~~~~~~~ ║
echo 0H ║
1
. Getting Started ║
echo 0H ║
2
. Starting Prompts ║
echo 0H ║
3
. Game Prompts ║
echo 0H ║
4
. The Screen Areas ║
echo 20H ║
5
. The Play Card ║
echo 20H ║
6
. Use of F Keys ║
echo 20H ║
7
. Screen Prompts ║
echo 20H ║
8
. Statisics ║
echo 20H ║
9
. Weekly Season Games ║
echo 20H ║
A
. Stat Backup Disc ║
echo 20H ║
Q
. Quit Help-Play FBALL ║
echo 20H ╚═══════════════════════════════════╝
echo 20H
Distributed by
echo 28H MICRO DESIGNS
echo 28H 8587 Richmond Ave. Manassas, VA. 22110
QU 123456789AQ / 26H⌐» Select Option
if errorlevel 11 goto Quit
if errorlevel 10 goto Backup
if errorlevel 9 goto Games
if errorlevel 8 goto Stat
if errorlevel 7 goto Prompt
if errorlevel 6 goto Fkeys
if errorlevel 5 goto Card
if errorlevel 4 goto Screen
if errorlevel 3 goto Game
if errorlevel 2 goto Start
:Intro
cls
echo 0H
1. SEASON FOOTBALL INSTRUCTIONS
echo
echo This
EGA
game was designed on an IBM compatible computer with 16MHertz speed.
echo SPECTRA's POWER BASIC was the primary language. If your computer is slower
echo than this, the field action may not be as smooth as possible. If this is so,
echo use the F6 Toggle for game speed. This speeds up action by 50 percent.
echo To play the game, go to the FB subdirectory and type in FBALL.
echo
echo The registered game package contains the following:
echo
echo FULL GAME VERS 8.0
echo QUICK GAME (Complete game in 5 seconds)
echo SEASON GAME
echo 1992 NFL & RBL Schedules
echo ALL 52 SUPER BOWL TEAMS
echo LEAGUE STATS & STANDINGS
echo NOTICE OF GAME CHANGES AND NEW STATS
echo PLAY SELECTION AND FUNCTION KEY CARD
echo 1H
pause
cls
echo
echo If you wish to register, print out the following form. Send the form
echo
to the address shown. You need
512K and EGA
for this game.
echo
echo ORDER FORM FOR SEASON FOOTBALL
echo
echo NAME_________________________
echo ADDRESS______________________
echo ______________________
echo ______________________
echo DISK ___ 3.5 ____ 5.25 DS/DH
echo COMPUTER SPEED _____ MHRTZ
echo
echo Send to: Season Football
echo MICRO DESIGNS
echo 8587 Richmond Ave
echo Manassas, VA. 22110
echo 1H
pause
echo 30H
- END OF SECTION 1 -
goto Menu
:Start
cls
echo 0H
2. THE MAIN GAME MENU
echo 0H~~~~~~~~~~~~~~~~~~~~~~~
echo There are five options shown on the Main Menu:
echo
Play a Game
(P)
echo Restart a Game
(R)
echo Play Season Games
(S)
echo Backup Stat Records
(B)
echo Quit Program
(Q)
echo
echo For single game play, you can select 2 teams from 28 professional teams.
echo When you choose
(P)
you will then see the
RED
/
BLUE
team menu. Select the
echo visiting and home teams from this menu. Follow the prompts and you will then
echo see the team probability indexes and the odds for that game.
echo
echo These numbers are the result of matching the two teams. Review these indexes
echo to help determine your game plan. The last line, asks you to select a method
echo of play:
PLAY or QUICK
. The play option takes you to the full game.
echo The
QUICK
option plays a full game in a few seconds, with full set
echo of game statistics. This Quick Game is the basis for playing a full season of
echo games in a very short period of time. A one week slate of 14 games can be
echo played in about 2-3 minutes. The QUICK game actually plays up to five games and
echo picks the first game that the 3 games winner played.
echo
echo 10H
Use (
S
) for next section or (
M
) to return to Main Menu
QU SM
if errorlevel 2 goto Menu
:Game
cls
echo 0H
3. THE GAME PROMPTS
echo After leaving the Matching program, the following menu appears:
echo
echo
COMPUTER: Visitor vs Home (C)
echo VISITING Player vs Home Computer (V)
echo HOME Player vs Visiting Computer (H)
echo Home Player vs Visiting Player (P)
echo
echo For the first option, the computer does it all, even calls for penalties, 4th
echo down decisions, and timeouts. The next two options turn control over to the
echo players for either the visiting or home team. For the last option two players
echo play against each other and control one of the teams. Once the game starts,
echo you can toggle from computer to player control by using the
F1 and F2
keys.
echo The
F1
key is for the left or visiting team while the
F2
key is for the home
echo team. For your first few games, you should elect the
(C)
option and follow
echo the game to see how it works. Then try playing against a computer controlled
echo team. Finally find an opponent and play the player controlled game.
echo
echo Next is the coin toss. Call heads or tails before you press a key to see
echo what the flip was. If you are playing by yourself, the home team kicks off
echo if it is heads. The receiving team will kick off for the second half.
echo
echo 30H
- END OF SECTION 3 -
echo 10HUse (
S
) for next section or (
M
) to return to Main Menu
QU SM
if errorlevel 2 goto Menu
:Screen
cls
echo 0H
4. THE SCREEN AREAS
echo 0H~~~~~~~~~~~~~~~~~~~
echo When the game starts, five areas will appear on the screen. They are:
echo
echo 5H
SCOREBOARD
echo 3HPLAYING FIELD
echo 3HMESSAGE BOARD
echo 4HDRIVE BOARD
echo 4HDRIVE FIELD
echo
echo The
SCOREBOARD
has the usual information on it: teams, time, scores, down
echo and distance, field position, timeouts, and who has the ball. There is a ball
echo type symbol that appears next to the team name when that team has the ball.
echo There is an arrow symbol near the field position indicator to show which side
echo of the field the ball is on. The board is current at the time of the snap.
echo There is a ball symbol that appears in the center below the clock. When it
echo appears, the offensive team is in the hurry up mode of play. The computer
echo activates this during the last 2 minutes of each half. Use the
F10
key to
echo manually choose this method play.
echo 1H
pause
echo
cls
echo The
MAIN FIELD
below the scoreboard shows all the play action. You will
echo want to focus your attention there. This game uses the 7 key players not
echo all 11. You will not see much difference in action. Both teams huddle and
echo break. The offense lines up strong to the right and the wide out may go in
echo motion. The defense will line up according to the defense called. There are
echo 10 defenses and 26 offensive plays available plus audibles for both offense
echo and defense. You should be able to see everything about the game from the
echo action on the field. Referees and yellow flags appear at appropriate times.
echo Messages appear in the message board and in the two blocks below the score-
echo board.
echo
echo To complement the action on the field, the
DRIVE FIELD
area below the main
echo field records all of the plays for the current drive. Different symbols are
echo used for runs, passes and penalties. First down "sticks" are shown. After a
echo long drive, it is interesting to review what happened by looking at this field.
echo For automatic games, if you leave the computer for a few minutes and come back,
echo this area will quickly update you on what happpened.
echo 1H
pause
echo
cls
echo In the upper left hand corner is the
DRIVE BOARD
. This board keeps track of
echo the current drive numberwise: time, plays, and yards. This area is also
echo used to display the decision options for penalties.
echo
echo The last area is the
MESSAGE/STAT BOARD
in the upper right portion of
echo the screen. The stats of the team with the ball are usually on view. But
echo this area is also used to display 4th Down options and penalty information.
echo During kickoffs, another prompt is displayed for about 3-4 seconds. This
echo is a prompt for an
ONSIDE KICK
. To try the onside kick, use the
F4
key.
echo This key must be pressed before the kicker places the ball on the field. A
echo series of squares appears below the F4 prompt. A beep sounds when the last
echo square appears. After this beep, you can no longer elect the onside kick.
echo
echo Finally there are 2 more information areas on the screen below the Score Board
echo On the left, the
DEFENSE CALLED
is shown. On the right, the
OFFENSE CALLED
echo is shown. These are only shown before the play action starts. During player
echo controlled play, a message prompt appears here until the player inputs a
echo a defense and then an offense.
echo 30H
-END OF SECTION 4 -
echo 10HUse (
S
) for next section or (
M
) to return to Main Menu
QU SM
if errorlevel 2 goto Menu
:Card
cls
echo 0H
5. THE PLAY CARD
echo 0H~~~~~~~~~~~~~~~~
echo
The defenses are:
echo 10-
3/4 PASS/RUN
16-
SHORT YARDAGE
echo 11-
4/3 RUN & PASS
17-
NICKLE-SHORT PASSES
echo 12-
5/2 RUN/PASS
18-
PREVENT-LONG PASSES
echo 13-
BLITZ-LEFT
19-
BLOCK KICK-NO RUN BACK
echo 14-
BLITZ-CENTER
20-
AUDIBLE-COMPUTER CALLED
echo 15-
BLITZ-RIGHT
echo
echo
Run Offense:
(Odd Right)-
(Even Left)
Passes are:
echo 20-
AUDIBLE
21-
TRAP
30-
Pass to FB
31-
SLANT L
echo 22-
DRAW
23-
R TACKLE
32-
SLANT L
33-
HOOK
echo 24-
L TACKLE
25-
R SWEEP
34-
SQUARE OUT L
35-
SQUARE OUT R
echo 26-
L SWEEP
27-
QB DRAW
36-
SCREEN L
37-
SCREEN R
echo 28-
L REVERSE
29-
DIVE
echo 42/52-
POST
43/53-
HOOK & GO
echo 44/54-
FLAG L
45/55-
FLAG R
echo 60-
HAIL MARY
echo 30,31,36 and 37 are 0-8 yds. Rest of the 30 plays are 10-15 yds
echo The 40 series passes are 15-25 yds. The 50 plays are 40+ yds. #60 -60yds
echo 1H
pause
echo
cls
echo In player controlled play, a prompt appears in the left block below the
echo Scoreboard with the message:
DF 10-20.
The defense must enter a number from
echo 10 to 20 from either number keypad. When that is done, a second message appears
echo in the right block:
OF 20-60
. The offense must then respond. These prompts
echo are color coded to match the team name colors on the main scoreboard.
echo The team breaks from the huddle, and the play on the field begins. The called
echo plays are shown in the two boxes below the Score Board.
echo
echo If computer play is used, the called plays are displayed and there are no
echo prompts. In a one player mode, only the prompts required by that player are
echo shown. You will find that the computer game plans are quite varied and you
echo will have trouble trying to predict what the team will do. In computer play
echo a field goal will be attempted within the
30-38 yd
line on 4th down.
echo The actual distance depends on each team's field goal record from the stats.
echo In a 4th down short yardage situation the team may go for it.
echo
echo 30H
-END OF SECTION 5 -
echo 10HUse (
S
) for next section or (
M
) to return to Main Menu
QU SM
if errorlevel 2 goto Menu
:Fkeys
cls
echo 0H
6. THE FUNCTION KEYS
echo 0H~~~~~~~~~~~~~~~~~~~~
echo The 10 Function (F KEYS) are used for special situations. These keys are:
echo
echo
F1 Visiting team plays - toggle ON/OFF
echo F2 Home team plays - toggle ON/OFF
echo F3 Time out or a pause in play
echo F4 Onside Kickoff
echo F5 Field Goal Attempt/Quick Kick
echo F6 Game Speed Toggle
echo F7 Sound toggle ON/OFF
echo F8 Control Penalties in Automatic Play
echo F9 Save game and clear Main Field.
echo F10 Hurry up Offense (2 min drill)
echo
echo The
F1 and F2
keys are useful to change from computer control to play by play
echo or vis versa. The computer game plan can not anticipate every possible
echo situation. You may wish to take over by using these keys. The change remains
echo in effect until the keys are used again. The computer does have a special
echo set of plays for the last 2 minutes of each half and also calls certain plays
echo for special situations. We will let you discover what these are.
echo 1H
pause
echo
cls
echo The
F3
key is used to call a time out. However, you will be prompted
echo for time outs during the last 2 minutes of each half. The
F3
KEY also
echo can be used to stop the game for any reason. In player controlled mode, when
echo prompted for a time out, the player calling the time out is prompted for a
0-9
echo time period to let the clock run down. The wait time is 2 seconds per unit.
echo
echo The
F4, and F5
keys are the special kicking keys. At each kickoff time
echo you may elect to try an Onside Kick. In the upper right hand Message Window
echo a box will appear with an
ONSIDE KICK?
prompt. You have about 4 seconds to
echo use the
F4
key, otherwise the normal kickoff play will be used. The receiving
echo team is more likely to recover such a kick.
echo
echo The
F5
key is the
FIELD GOAL/QUICK KICK
key. For 4th downs you
echo have the option of kicking a field goal. During the last few seconds of each
echo half, you may try a field goal before 4th down or before the clock expires.
echo After using the F5 key, use 20(Audible) for selecting the offense. You must be
echo within the 40 yd line to do this. F5 can also be used to quick kick before 4th
echo down.
echo
echo The
F6
key allows you to change game speed by 50 percent.If you have
echo a computer with less than 16MHertz speed, try this toggle to see if this
echo improves field action. It is quite smooth on a 16MHertz machine.
echo 1H
pause
echo
cls
echo The
F7
key toggles the sound ON/OFF. When the game starts, the sound is on.
echo There is not that much sound, but the whistles and beeps may bother some
echo other person. If so just hit
F7
. You can turn it back on the same way.
echo
echo The
F8
key is used call penalties while in automatic play. You may wish
echo to control this part of the game. In automatic mode, the game will usually
echo make the right decision.
echo
echo
F9
is used to save a game for future play. This can be done at any time
echo during the game. The game is saved after each quarter when the stats are
echo displayed. This key also clears and resets the Main Field.
echo
echo The
F10
key is used for a Hurry up (2 min) offense. Only the offense can
echo use this option. This reduces the huddle from 35 to 16 seconds. A ball symbol
echo appears below the clock indicating that this option is in effect. After each
echo change of possession, the option is cleared. A prompt message appears below
echo the Score Board at the 2 minute warning and at each change of possession
echo to remind you to use the
F10
if you wish. Obviously, if your team
echo is ahead and in possession, you will want to run out the clock.
echo 30H
-END OF SECTION 6 -
echo 10HUse (
S
) for next section or (
M
) to return to Main Menu
QU SM
if errorlevel 2 goto Menu
:Prompt
cls
echo 0H
7. THE SCREEN PROMPTS
echo 0H~~~~~~~~~~~~~~~~~~~~~
echo There are two major prompt menus: one for
PENALTIES
and one for
4th DOWNS.
echo The penalty prompt looks like this:
echo
echo
DRIVE BOARD MESSAGE BOARD
echo
echo (A)ccept PEN ON NAM$
echo (R)efuse ### Yards
echo ### Yds to go
echo ### Play Yds
echo
echo The penalty information appears on the right and the decision menu on the left.
echo Hit the
A, or R
keys for the decision. The penalty message may include
echo the message
"Pass Interference"
and/or
"1st down penalty"
. Depending on what
echo happened on the pass play, you may or may not elect to accept the penalty.
echo The 1st down message informs you that you get an automatic 1st down with
echo that particular penalty. You have all the information you need to decide:
echo the penalty yards, the yds to go for 1st down, and the play yards. Penalties
echo near the goal line are half the distance situations as appropriate.
echo 1H
pause
echo
cls
echo Pass interference in the end zone will put the ball on the 1 yard line.
echo Defensive penalties that occur as the clock expires, will cause the clock to
echo put back one second on the clock and allow one more play.
echo
echo Occasionally there will be a play + penalty situation. In the penalty decsion
echo menu a message will indicate this situation. Except for a scoring play, you
echo will always accept this penalty.
echo
echo If a penalty occurs during a change of possession play, it may happen before
echo the change of possession. In that case the yard markers, the teams and the
echo the possession symbols do not change. You then have to decide if you want to
echo take the penalty and keep the ball. For example, this could happen after a
echo successful field goal.Do you want to take points off the board? If the penalty
echo yields a first down you would probably accept. If not, you would refuse.
echo You will find that some penalty situations require careful thought, just
echo like the real game.
echo 1H
pause
echo
cls
echo The second decision menu occurs on 4th down. The menu looks like this:
echo
echo 0H
4th Down
echo 0H (P)unt
echo 0H (C)orner Kick
echo 0H (F)ield Goal
echo 0H (G)o for it
echo
echo These are fairly obvious choices. Remember that the
F KEYS
allow you to
echo punt or attempt a Field Goal without waiting for 4th down. If you are using
echo the automatic play mode, you may wish to call the 4th down play by going for
echo it when the computer may not elect to do that. The computer has some built in
echo logic when it will elect to do so. In computer play
You must be ready
echo to hit the F1 or F2 keys before 4th down logic takes over.
You can hit the
echo
F1 - F2
keys during 3rd down to gain play control for 4th down.
echo 1H
pause
echo
cls
echo A Corner Kick goes 8/10s of a full kick and will go out of bounds. You
echo may elect to use this strategy around the 40 yard line. Within the 35 yard
echo line, you will probably try a field goal. The maximum length of a field
echo goal is 70 yards. That makes a kick from the 53 yard line possible but highly
echo improbable. Each kick has a distance and deflection component. The magnitude
echo of these effects depends on the kicker's accuracy. Distance is a factor outside
echo the 28 yard line. A field goal can also be blocked. A missed kick will bring
echo the ball back to the line of scrimmage or the 20 whichever is greater.
echo
echo The field goal model is quite accurate and fun to watch. Two referees also
echo get into the act at the end of the play. Close kicks can be determined only by
echo the refs. You may disagree with some calls, but the refs are very competent.
echo
echo The line behind each goal post indicates the distance the ball must travel to
echo clear the goal posts. It may appear good, but if the ball does not travel
echo to this line, it is short. One other unique feature of this game is that
echo the ball may strike the uprights or middle bar and bounce back or through the
echo goal posts. Does not happen often, but it is exciting to see when it does.
echo 30H
-END OF SECTION 7 -
echo 10HUse (
S
) for next section or (
M
) to return to Main Menu
QU SM
if errorlevel 2 goto Menu
:Stat
cls
echo 0H
8. THE GAME STATISTICS
echo 0H~~~~~~~~~~~~~~~~~~~~~~
echo A complete set of statistics is recorded during the game. At the end of
echo each quarter, these stats are displayed on the screen. A set of stats for
echo a game would look like the following:
echo 1H
pause
pstat
echo
cls
echo As you can see from this example, the stats are complete and very realistic.
echo This game has been under development for almost 5 years and hundreds of games
echo have been played. A full season of games has indicated that the statistics
echo are within 5 percent of those for a full NFL season. They are also quite
echo representative of each team's stats.
echo
echo Great effort and development has been put into the math models used in this
echo game. Separate programs were developed and run thousands of times for the runs,
echo passes, field goals, kicks etc to insure complete accuracy with professional
echo football teams.
echo
echo Team probablities have been generated since 1984. They are brought up to date
echo at least annually. Team indexes are modified after the first eight weeks and
echo the end of the season for the playoffs. This provides current team stats for
echo the season and for the playoffs.
echo 30H
-END OF SECTION 8 -
echo 10HUse (
S
) for next section or (
M
) to return to Main Menu
QU SM
if errorlevel 2 goto Menu
:games
cls
echo
9. PLAYING THE SEASON GAMES
echo
echo From the Main menu select
S
for season games. You will then be prompted for
echo either the
RBL
or the
NFL
league and the game week. Next you must select one
echo of the following options:
echo
echo
Play the Week's Games
echo Full/Part of Season
echo Compile Stats for Week's Games
echo Rank Teams (Division/Conference)
echo Season Stats
echo Input another week
echo Quit - Return to Main Menu
echo
echo Most game players will wish to play a week's games and then replay one or more
echo games using the full game. After the week's games have been played, return to
echo the Main menu and select Play a game. Pick the two teams and play that game.
echo To change the stats for game that was already recorded, select
(B)Backup Stats
echo choice from the main menu. Then select
(C)Use/See Game
from the second menu.
echo From the third menu select
(R)Replace
and follow the prompts.
echo 1H
pause
echo
cls
echo Once you have played and changed all the week's games that you want, return to
echo the season menu and select the correct league and put in the correct week.
echo Then select
COMPILE
. The game stats will be added to the season total. At this
echo point run the
BACKUP MENU
and transfer these stats to your backup disk.
echo See next section "A" for how to setup a backup disk.
echo
echo To print out standings and stats, return to the
SEASON OPTION
and then select
echo either
R
for Ranking or
S
for Season Stats. You will find that the
echo season stats are nearly as complete as those provided by the NFL. You need to
echo have a printer that can print compacted printed pages (132 columns vs the nor-
echo mal 80). In order to get all the stats on the page this is necessary. You may
echo find that you will want to print the standings each week but the stats only
echo every 8 weeks or so. These stats require 4 full pages. If you do not have such
echo a printer, you can still save the files until you can use one.
echo
echo The final Season Game feature is the Full/Part Season option. Electing this
echo option allows you to play an entire season or any part of a season for any
echo number of weeks. It takes about 30 minutes to play and compile the entire NFL
echo or RBL season. For the NFL input weeks 1, 17 and for the RBL input 1 and 16.
echo When the season or weeks have been played, the team standings and stats will
echo be printed out.
echo 30H
-END OF SECTION 9 -
echo 10HUse (
S
) for next section or (
M
) to return to Main Menu
QU SM
if errorlevel 2 goto Menu
:Backup
cls
echo
A. BACKUP DISK FOR LEAGUE AND GAME STATS
echo
echo To be on the safe side, you should have a backup disk which has all the team
echo records on it. If something happens to your playing disk or the files on the
echo hard drive, you can copy the latest stats from the backup disk to your playing
echo disk. To set up this disk, run the
BUSEAS PROGRAM
from your system disk with a
echo formatted blank disk in the B drive. When you run this program you must iden-
echo tify your source and target disk by the drive letters. If you were running it
echo from the A drive merely type in
BUSEAS enter
. This will set up two main
echo subdirectories
NFL and RBL
. These sub directories will have 16 or 17 sub-
echo directories, for each week of the season. When you go to the Stats menu from
echo the Main menu, the options will store the stats in the correct sub directories.
echo When you start a new season, select
(B) then (Z)
ZERO OUT
choice. Select
echo the proper league
(N)
FL or
(R)
BL. This will set all the season stats to zero.
echo
echo You can see the stats for any game for any week by going to menu 3 and then
echo selecting the
(C)See Game Stat
choice. Again follow the prompts carefully.
echo 1H
pause
goto menu
:quit
cls
echo
echo If you have comments or suggestions, please contact us. I hope you will enjoy
echo playing the game as much as I have: John C. LeDoux - Author. .
echo
echo
MICRO DESIGNS
echo 8587 Richmond Av
echo Manassas, VA. 22110
echo 1H
pause
cls
echo
FBALL